Mar 09, 2006, 09:21 PM // 21:21
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#2
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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If you use search there are over 50 ideas in various other threads.
My vote goes toward making all runes universal except for 1 rune for each class.
So universal absorption/elemental/+energy/etc.
And maybe something like:
Warrior: just bring back fury runes (increase adrenal retention time)
Necro: bring back the rune that increased soul reaping radius
Ranger: something that lowers flight time of arrows
Ele: something that causes 1,3,5% of damage taken to be taken from energy instead
Mes: steals 1 energy from target on cast (friend or foe) @ (2,4,6% chance)
Monk: reverses 2 damage @ 2,4,6% chance
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Mar 09, 2006, 09:50 PM // 21:50
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#3
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Lion's Arch Merchant
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Quote:
Originally Posted by Mandy Memory
If you use search there are over 50 ideas in various other threads.
My vote goes toward making all runes universal except for 1 rune for each class.
So universal absorption/elemental/+energy/etc.
And maybe something like:
Warrior: just bring back fury runes (increase adrenal retention time)
Necro: bring back the rune that increased soul reaping radius
Ranger: something that lowers flight time of arrows
Ele: something that causes 1,3,5% of damage taken to be taken from energy instead
Mes: steals 1 energy from target on cast (friend or foe) @ (2,4,6% chance)
Monk: reverses 2 damage @ 2,4,6% chance
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I like the idea, except I don't think all runes should be universal. I do like that each class should have a unique rune that isn't directly related to increasing an attribute.
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Mar 09, 2006, 11:09 PM // 23:09
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#4
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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So you dont want absorption on your non-warrior characters?
I dont understand your logic...unless you thought I meant attribute runes...
I do not mean attribute runes. Runes like absorption or + energy runes should be universal.
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